The most landed-on squares: what do 10,000 simulated games show?
In property-trading games some squares are visited far more often than others, and that directly affects which cities are worth buying. On Mezarpoly's Crimson Classic board we played 10,000 games with 4 bots using the game's own rules engine. We measured where moves end, how much rent each city collects and how often the first player to complete a set goes on to win.

- The most landed-on square: Jail
- The road out of Jail: the France group
- The least landed-on squares
- Colour groups: what does each set earn?
- The first set is an edge, but a cheap set is not enough
- Airports or utilities?
- What it means at the table
- Method and limits
The most landed-on square: Jail
6.3% of all moves end on the Jail square. An average square gets 2.6%, so that is about 2.5 times as often. There are three ways in: the Busted! square (2.6% of moves), Luck and Treasure cards, and three doubles in a row. Visitors who just pass through are counted on this square too. The 12 most landed-on squares:
Second, at 3.1%, is Vacation: exactly 10 squares after Jail, and whoever lands there takes the pool where taxes collect.
The road out of Jail: the France group
Two dice roll 7 most often, followed by 6 and 8. On Crimson Classic, Marseille, Lyon and Paris sit 6, 8 and 9 squares after Jail. They are the three most landed-on cities on the board, led by Lyon (2.9%).
The France group collects ₺3,922 in rent per game in total and is the second most efficient group for its price: ₺7.0 of rent for every ₺1 of purchase price. The three cities cost ₺560 in total, so they are within reach of a mid-sized budget.
The least landed-on squares
The least landed-on cities are Salvador (2.0%), Shanghai (2.0%), Beijing (2.1%). Salvador sits right after Start: two dice always roll at least 2, so a pawn standing on Start (everyone at the start of the game, and anyone sent there by a card) cannot land on it with the next move. Shanghai and Beijing sit behind the Busted! square: a pawn that lands there goes back to Jail before reaching the last stretch of the board.
Colour groups: what does each set earn?
| Group | Cities | Total price | Rent per game | Rent per ₺1 of price | Win rate if first set |
|---|---|---|---|---|---|
| Brazil | Salvador, Rio | ₺120 | ₺935 | ₺7.8 | 23.0% |
| Turkey | Izmir, Ankara, Istanbul | ₺320 | ₺1,807 | ₺5.6 | 27.0% |
| Japan | Osaka, Kyoto, Tokyo | ₺440 | ₺2,780 | ₺6.3 | 36.3% |
| France | Marseille, Lyon, Paris | ₺560 | ₺3,922 | ₺7.0 | 57.2% |
| Germany | Berlin, Munich, Frankfurt | ₺680 | ₺3,788 | ₺5.6 | 60.6% |
| United Kingdom | Manchester, Liverpool, London | ₺800 | ₺4,113 | ₺5.1 | 64.4% |
| USA | Chicago, San Francisco, New York | ₺920 | ₺4,509 | ₺4.9 | 69.5% |
| China | Shanghai, Beijing | ₺750 | ₺4,669 | ₺6.2 | 58.8% |
Rent per game: the total rent paid on that group's cities in one game, whoever owns them. Last column: when this group is the first set completed in a game, how often the player who completed it goes on to win. In a 4-player game, chance alone gives 25%.
The first set is an edge, but a cheap set is not enough
The player who completes the first set of a game wins 38.9% of games. The median first set is completed on turn 13. But when the first set is Brazil (Salvador and Rio), that figure drops to 23.0%, below even what chance would give: the cheap two-city set is completed early, but its rent does not carry the game. When the first set is the USA (Chicago, San Francisco, New York), the figure is 69.5%.
This is not cause and effect: a player who can complete an expensive set first is already a rich player. The lesson is still clear: completing a cheap set early is not enough on its own; keep cash for a second set and for buildings.
Airports or utilities?
Each of the four airports (IST, CDG, JFK, HND) costs ₺200 and collects ₺516–624 in rent per game. The ₺150 Power Plant and Water Plant collect only ₺145–157. For its price, an airport earns about 2.8 times as much rent as a utility. In Mezarpoly, airport rent grows with inflation as the game goes on, while utility rent stays tied to the dice.
What it means at the table
- Aim for the stretch after Jail. The France group is landed on often, priced sensibly and earns a lot of rent for its price.
- If you completed a cheap set early, don't stop there. Players who complete Brazil first win only 23.0% of games; save cash for a second set.
- Don't miss the airports, and don't chase the utilities. The rent gap is about 2.8 to one.
- Count on Vacation. It is the most common square after Jail, and the pool of taxes that collects there can swing a game.
- For the rules and bots see How to play; for trading and building tactics, see the strategy guide.
Method and limits
- 10,000 games were played with 4 bots on Crimson Classic, using the same rules engine that runs on the game's server. 9,863 games finished; the 137 games that hit the 600-turn limit were left out. The average game lasted 71.7 turns (in each turn everyone plays once).
- The bots played with four different personalities: careful, balanced, aggressive and trader. Default rules: ₺1,500 starting cash, ₺200 for passing Start, auctions, the Vacation pool, even building, and rent collected while in Jail.
- Landing rates depend almost entirely on the dice and the board, so they hold for human players too. Rent and win rates depend on the bots' buying, building and trading decisions and may differ at real tables.
Try it now
Try these numbers on the Crimson Classic board yourself: Mezarpoly is free and plays with 2–8 people (8-player rooms are free too), with friends or bots. For the rules, see How to play.
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